Limiter OTK
Yu-Gi-Oh! Goat Format
Deck Description
Deck Description
| Monsters | |
|---|---|
| 3 | Amphibious Bugroth MK-3 |
| 1 | Toon Cannon Soldier |
| 3 | Mother Grizzly |
| 3 | Dekoichi the Battlechanted Locomotive |
| 2 | Gear Golem the Moving Fortress |
| 1 | Sangan |
| 1 | Cyber Jar |
| 1 | Morphing Jar |
| 2 | Magician of Faith |
| 17 | Total |
| Spells | |
|---|---|
| 1 | Heavy Storm |
| 1 | Pot of Greed |
| 1 | Terraforming |
| 1 | Graceful Charity |
| 3 | Toon Table of Contents |
| 3 | Limiter Removal |
| 2 | Level Limit – Area B |
| 1 | Snatch Steal |
| 1 | Premature Burial |
| 3 | A Legendary Ocean |
| 17 | Total |
| Traps | |
|---|---|
| 1 | Mirror Force |
| 2 | Gravity Bind |
| 3 | Solemn Judgment |
| 6 | Total |
| Extra Deck | |
|---|---|
| Total | |
| Supplies | |
|---|---|
| Playmat | |
| Field Center | |
| Dice [Randomizer] | |
| Total | |
Limiter Removal
Spell | Quick-Play
Limiter OTK is build around the titual card, Limiter Removal. A majority of this deck's monsters are Machine-type that either help the deck move faster, help the deck survive an extra turn, or overwhelm the opponent.
Notably, this card doubles the current attack of the monster, not its initial attaack; if you have a monster with, for example, 1500 ATK on board, each copy of Limiter Removal you may have in your hand or on the field separately multiplies the final number by two. Further, since this card is a Quick-Play Spell Card, this card can either be set and activated like a Trap Card on your opponent's turn or at any point from your hand if they try to attack and destroy your machines.
| Current Limiter Removals | Current Attack on Field |
|---|---|
| Lone Monster | 1500 ATK |
| One Copy | 1500 × 2 3000 ATK |
| Two Copies | [1500 × 2] × 2 [3000] × 2 6000 ATK |
| Three Copies | {[1500 × 2] × 2} × 2 {[3000] × 2} × 2 {6000} × 2 12000 ATK |
If your monster already had any ATK boosts before the Limiter Removals are applied, those boosts are also doubled on top of everything else.
This deck utilizes two micro toolboxes to achieve its goal of randomly overwhelming the opponent:
| Included Cards |
|---|
| Mother Grizzly [Floater Target] |
| Amphibious Bugroth MK-3 [Floater Target] |
| A Legendary Ocean |
| Terraforming |
| Level Limit - Area B |
| Gravity Bind |
| Additional Options |
|---|
| Sinister Serpent [Floater Target] |
| Catapult Turtle [Floater Target] |
| Maiden of the Aqua [Floater Target] |
| Abyss Solider |
| Tribe-Infecting Virus |
| Salvage |
Terraforming
Spell
Add 1 Field Spell from your Deck to your hand.
A Legendary Ocean
Spell | Field
(This card is always treated as "Umi".)
All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
In general, the Water Toolbox is built around Mother Grizzly, a Water-Type Floater that summons a Water-type monster with 1500 or less ATK from the deck upon battle destruction. Normally, in Legendary Ocean decks, the deck is built around summoning a wide variety of monsters that either help the deck in general or gain bonus effects from their field spell on the field, A Legendary Ocean. Not to mention an additional 200 ATK, which isn't much but adds up when special effects are applied.
Amphibious Bugroth MK-3
Effect Monster
✪✪✪✪
As long as "Umi" remains face-up on the field, this card can attack your opponent's Life Points directly.
Mother Grizzly
Effect Monster
✪✪✪✪
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in Attack Position.
For our purposes, the only notable Water-type target is Amphibious Bugroth MK-3. Bugroth is a Machine-type (compatible with Limiter Removal that, with our field spell on the field, becomes a 1700 Direct Attack target.
The strategy with the Water Toolbox is simple: Either set your set your Mother Grizzly so your opponent can attack into it, or summon it and intentionally destroy it by battle against an opponent's monster; either way, Mother Grizzly will (hopefully) be destroyed by battle and sent to the GY. This triggers Mother Grizzly's effect, which special summons either another copy of Mother Grizzly (if you need to deck thin or need protection from more attacks) or a copy of Bugroth to either survive the turn or immediately attack.
Alternate targets for Mother Grizzly that help further the deck:
Abyss Soldier and Tribe-Infecting Virus are both Water-type monsters that are also staples in the format. While they will benefit greatly from A Legendary Ocean's bonus attack, they are not floatable targets off of Mother Grizzly's effect.
Finally, another Spell option that allows you to recycle Water-type monsters that have been used is Salvage, which lets you return two Water-types with 1500 or less ATK from the GY to your hand. Note that the deck by default only has six targets to choose from and you need to already have those materials in the GY (you likely won't be able to activate this card on your first turn).
Gravity Bind
Trap | Continuous
Level 4 or higher monsters cannot attack.
Level Limit - Area B
Spell | Continuous
Change all face-up Level 4 or higher monsters to Defense Position.
An interesting tech option the Water toolbox adds is the option to run Level Limit and Gravity Bind. Both are very similar cards: Level 4 or higher monsters are, in some way, prevented from attacking. When used in tandem with A Legendary Ocean, your Water monsters go down one level, meaning Mother Grizzly and Bugroth are now Level 3 and temporarily immune from their effects.
If you decide to use Catapult Turtle, a level five monster, Level Limit in particular will also force Catapult into defense position if it would be summoned in attack position by Mother Grizzly or if tribute summoned. That means you can still use its effects with added safety. This does not apply to Maiden of the Aqua, however, if you have Maiden on field instead of A Legendary Ocean.
| Included Cards |
|---|
| Toon Table of Contents [Searchable] |
| Toon Cannon Soldier [Searchable] |
| Additional Options |
|---|
| Toon World [Searchable] |
| Toon Masked Sorcerer [Searchable] |
The Toon Toolbox is primarily a deck thinner that also happens to have a relevant card. Table of Contents can search any card that has "Toon" (including itself). If you happen to draw one, you can remove the other two copies in your deck for free. Then, with your last copy, you can search any relevant card.
Toon Cannon Solider
Effect Monster | Toon
✪✪✪✪
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. You can Tribute 1 monster; inflict 500 damage to your opponent.
Toon Table of Contents
Spell
Add 1 "Toon" card from your Deck to your hand.
The only Toon monster that happens to be a Machine-type is Cannon Soldier. Cannon Solider is neat. It can't attack on its first turn, but it can be special summoned normally (which can't be said for many Toons) and it also has an effect to inflict Burn damage if you just need to tribe a Monster for a few extra points of damage, including itself. This effect isn't once per turn, either, meaning you can use Cannon Soldier to tribute any Machine-type that would be destroyed anyway by Limiter Removal's effect for an additional 500 points of damage each, just like Cannon Turtle above.
Toon World is another option you could consider adding for a target. All Toon World does, unfortunately, is exist on the board. However, even if the card itself does not do anything, the card's existence does a few things:
You could also run a copy of Toon Masked Sorcerer. Masked Sorcerer doesn't do much, and it isn't a Machine that can profit off of Limiter Removal. The only benefit you have to running this Toon in particular is that it lets you draw if it successfully attacks directly. I wouldn't recommend running it, but it's an option.
Alternatively, here are other relevant Machine-types to choose from:
| Supplies | |
|---|---|
| 1 | Jinzo |
| 1 | D. D. Warrior Lady |
| 2 | Mystic Swordsman LV2 |
| 2 | Reinforcement of the Army |
| 2 | Nobleman of Crossout |
| 1 | Toon World |
| 3 | Sakuretsu Armor |
| 3 | Rivalry of Warlords |
| 15 | Total |
With this deck, your goal is ultimately to overwhelm your opponent and prevent them from building their own board in the process. As it stands, the entire Trap line-up and four Spells punish the opponent for building boards indirectly. If you need more counter options than that, here is what I currently run in my side deck:
One-third of the Side Deck is dedicated to a micro version of the Warrior Toolbox. Reinforcement of the Army searches for a copy of a Level 4 Warrior-type monster (this card can't search itself like Table of Contents). D.D. Warrior Lady lets you banish itself and whichever monster it battles with if you'd like, which makes it a good option for getting rid of boss monsters that shut down the strategy entirely. In contrast, Mystic Swordsman destroys face-down threats without flipping them, helping you shut down research management threats without triggering them.
Other options for your Warrior Toolbox includes:
Outside of the Warrior engine, I also run three copies of Sakuretsu Armor to destroy a monster that declares an attack (for hyper offensive decks) and three copies of Rivalry of the Warlords to shut opponents down if they try to flip their own flip effect staples (assuming you don't throw in the Warrior Toolbox, the only non-Machines I run are monsters that are intended to immediately be destroyed and trigger an effect on either destruction or flip before destruction).
I also run two copies of Nobleman of Crossout to take out any face-down threats without having to dedicate a normal summon to Mystic Swordsman or to banish it without sending it to the GY for Chaos plays or revival effects.
Finally, I include a copy of Jinzo and Toon World in my side deck. Jinzo shuts down all traps that may stop Bugroth et al. from running wild, and Toon World opens the door for Cannon Soldier attacks and gives you those opportunities for mind games. Like I said earlier, these two normally come in when I have a card that's very bad in the current match-up but I don't know what to throw in.