Limiter OTK

Yu-Gi-Oh! Goat Format

Deck Description

Deck List

Monsters
3 Amphibious Bugroth MK-3
1 Toon Cannon Soldier
3 Mother Grizzly
3 Dekoichi the Battlechanted Locomotive
2 Gear Golem the Moving Fortress
1 Sangan
1 Cyber Jar
1 Morphing Jar
2 Magician of Faith
17 Total
Spells
1 Heavy Storm
1 Pot of Greed
1 Terraforming
1 Graceful Charity
3 Toon Table of Contents
3 Limiter Removal
2 Level Limit – Area B
1 Snatch Steal
1 Premature Burial
3 A Legendary Ocean
17 Total
Traps
1 Mirror Force
2 Gravity Bind
3 Solemn Judgment
6 Total
Extra Deck
Total
Supplies
Playmat
Field Center
Dice [Randomizer]
Total

Strategy Breakdown

Limiter Removal
Spell | Quick-Play


Double the ATK of all face-up Machine-Type monsters you currently control, until the End Phase. During the End Phase, destroy those monsters.

Limiter OTK is build around the titual card, Limiter Removal. A majority of this deck's monsters are Machine-type that either help the deck move faster, help the deck survive an extra turn, or overwhelm the opponent.

Notably, this card doubles the current attack of the monster, not its initial attaack; if you have a monster with, for example, 1500 ATK on board, each copy of Limiter Removal you may have in your hand or on the field separately multiplies the final number by two. Further, since this card is a Quick-Play Spell Card, this card can either be set and activated like a Trap Card on your opponent's turn or at any point from your hand if they try to attack and destroy your machines.

Current Limiter Removals Current Attack on Field
Lone Monster 1500 ATK
One Copy 1500 × 2
3000 ATK
Two Copies [1500 × 2] × 2
[3000] × 2
6000 ATK
Three Copies {[1500 × 2] × 2} × 2
{[3000] × 2} × 2
{6000} × 2
12000 ATK

If your monster already had any ATK boosts before the Limiter Removals are applied, those boosts are also doubled on top of everything else.

This deck utilizes two micro toolboxes to achieve its goal of randomly overwhelming the opponent:

  • The Water Toolbox, to summon a boss monster of the deck or staple side deck choices faster.
  • The Toon Engine, to deck thin and add a powerful Machine-type monster to your hand. Note: If you side deck (or adjust the main deck) a copy of Toon World as well, that is an additional search option if you happen to draw two and gives your Toon Machine the ability to attack directly as well.

The Water Toolbox


Included Cards
Mother Grizzly
[Floater Target]
Amphibious Bugroth MK-3
[Floater Target]
A Legendary Ocean
Terraforming
Level Limit - Area B
Gravity Bind
Additional Options
Sinister Serpent
[Floater Target]
Catapult Turtle
[Floater Target]
Maiden of the Aqua
[Floater Target]
Abyss Solider
Tribe-Infecting Virus
Salvage

Terraforming
Spell


Add 1 Field Spell from your Deck to your hand.

A Legendary Ocean
Spell | Field


(This card is always treated as "Umi".)

All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.

In general, the Water Toolbox is built around Mother Grizzly, a Water-Type Floater that summons a Water-type monster with 1500 or less ATK from the deck upon battle destruction. Normally, in Legendary Ocean decks, the deck is built around summoning a wide variety of monsters that either help the deck in general or gain bonus effects from their field spell on the field, A Legendary Ocean. Not to mention an additional 200 ATK, which isn't much but adds up when special effects are applied.

Amphibious Bugroth MK-3
Effect Monster

Machine
Water

✪✪✪✪

ATK 1500
DEF 1300

As long as "Umi" remains face-up on the field, this card can attack your opponent's Life Points directly.

Mother Grizzly
Effect Monster

Beast-Warrior
Water

✪✪✪✪

ATK 1400
DEF 1000

When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in Attack Position.

For our purposes, the only notable Water-type target is Amphibious Bugroth MK-3. Bugroth is a Machine-type (compatible with Limiter Removal that, with our field spell on the field, becomes a 1700 Direct Attack target.

The strategy with the Water Toolbox is simple: Either set your set your Mother Grizzly so your opponent can attack into it, or summon it and intentionally destroy it by battle against an opponent's monster; either way, Mother Grizzly will (hopefully) be destroyed by battle and sent to the GY. This triggers Mother Grizzly's effect, which special summons either another copy of Mother Grizzly (if you need to deck thin or need protection from more attacks) or a copy of Bugroth to either survive the turn or immediately attack.

Alternate targets for Mother Grizzly that help further the deck:

  • Sinister Serpent, a weak monster that can be returned from the GY to the hand each Standby Phase.
  • Catapult Turtle, a weak monster with a high DEF stat (that hopefully comes out after every one of your opponent's monsters have attacked) that can tribute another monster and inflict half their attack in burn damage. For any monster who's been increased by Limiter Removal or similar, you inflict damage based on their ATK when destroyed, not their initial damage, and can essentially "double-dip" monsters that have already attacked after attacking (they're going to be destroyed by Limited Removal anyway).
  • Maiden of the Aqua is a frail but bulky monster similar to Catapult Turtle that treats the field as if Umi is on the field (helping Bugroth attack directly without the added 200 ATK from the field spell).

Abyss Soldier and Tribe-Infecting Virus are both Water-type monsters that are also staples in the format. While they will benefit greatly from A Legendary Ocean's bonus attack, they are not floatable targets off of Mother Grizzly's effect.

Finally, another Spell option that allows you to recycle Water-type monsters that have been used is Salvage, which lets you return two Water-types with 1500 or less ATK from the GY to your hand. Note that the deck by default only has six targets to choose from and you need to already have those materials in the GY (you likely won't be able to activate this card on your first turn).

Gravity Bind
Trap | Continuous


Level 4 or higher monsters cannot attack.

Level Limit - Area B
Spell | Continuous


Change all face-up Level 4 or higher monsters to Defense Position.

An interesting tech option the Water toolbox adds is the option to run Level Limit and Gravity Bind. Both are very similar cards: Level 4 or higher monsters are, in some way, prevented from attacking. When used in tandem with A Legendary Ocean, your Water monsters go down one level, meaning Mother Grizzly and Bugroth are now Level 3 and temporarily immune from their effects.

If you decide to use Catapult Turtle, a level five monster, Level Limit in particular will also force Catapult into defense position if it would be summoned in attack position by Mother Grizzly or if tribute summoned. That means you can still use its effects with added safety. This does not apply to Maiden of the Aqua, however, if you have Maiden on field instead of A Legendary Ocean.

The Toons Toolbox


Included Cards
Toon Table of Contents
[Searchable]
Toon Cannon Soldier
[Searchable]
Additional Options
Toon World
[Searchable]
Toon Masked Sorcerer
[Searchable]

The Toon Toolbox is primarily a deck thinner that also happens to have a relevant card. Table of Contents can search any card that has "Toon" (including itself). If you happen to draw one, you can remove the other two copies in your deck for free. Then, with your last copy, you can search any relevant card.

Toon Cannon Solider
Effect Monster | Toon

Machine
Dark

✪✪✪✪

ATK 1400
DEF 1300

Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. You can Tribute 1 monster; inflict 500 damage to your opponent.

Toon Table of Contents
Spell


Add 1 "Toon" card from your Deck to your hand.

The only Toon monster that happens to be a Machine-type is Cannon Soldier. Cannon Solider is neat. It can't attack on its first turn, but it can be special summoned normally (which can't be said for many Toons) and it also has an effect to inflict Burn damage if you just need to tribe a Monster for a few extra points of damage, including itself. This effect isn't once per turn, either, meaning you can use Cannon Soldier to tribute any Machine-type that would be destroyed anyway by Limiter Removal's effect for an additional 500 points of damage each, just like Cannon Turtle above.

Toon World is another option you could consider adding for a target. All Toon World does, unfortunately, is exist on the board. However, even if the card itself does not do anything, the card's existence does a few things:

  • If your opponent knows you searched a copy of Toon World, you can use that card to manipulate your opponent. For example, you could set Toon World on its own to bait your opponent into wasting resources to destroy it, or you could let your opponent assume the face-down card you just set is a useless Toon World and not a trap they're literally about to walk into for free.
  • With Toon World on the field, Cannon Soldier can also attack directly just like Bugroth, opening the door to the exact same strategy with attacking directly with Limiter Removal.

You could also run a copy of Toon Masked Sorcerer. Masked Sorcerer doesn't do much, and it isn't a Machine that can profit off of Limiter Removal. The only benefit you have to running this Toon in particular is that it lets you draw if it successfully attacks directly. I wouldn't recommend running it, but it's an option.

The Remaining Machines


  • Dekoichi the Battlechanted Locomotive is a Flip Effect monster that lets you draw a card. It also happens to be a Machine, so if you happen to flip summon it instead of letting it be destroyed (or if the opponent somehow flips it but doesn't destroy it), you can also use Limiter Removal to boost it. Its ATK stat isn't too bad, equal to Cannon Soldier.
  • Gear Golem the Moving Fortress is a bulky machine with 2200 DEF. Its ATK isn't the best at 800, but it's a Machine that has an optional effect to let it attack directly like Bugroth.

Alternatively, here are other relevant Machine-types to choose from:

  • Jinzo stops all Trap Cards on the field from being used. I couldn't find room to Main Deck it, but I keep it in my Side Deck in case I don't know what to side in but know I have to side something out.
  • Ancient Gear Beast is a light-weight Jinzo that also negates the effects of monsters it destroys (which gets over Flip Monsters' effects).
  • Reflect Bounder is a strong Machine-type that also punishes the opponent for creating a monster that can destroy it by battle by burning them for an equal amount of damage to that monster's ATK.
  • Drillago is another Machine-type that can attack directly with a good amount of ATK points; however, its effect is limited by your opponent only having pretty powerful monsters on the field and nothing else (not even Spell or Trap cards).
  • The original Cannon Solider has the exact same burn effect as its Toon counterpart, but can't be searched by Table of Contents and can't attack directly with Toon World on the field.

Side Decking

Supplies
1 Jinzo
1 D. D. Warrior Lady
2 Mystic Swordsman LV2
2 Reinforcement of the Army
2 Nobleman of Crossout
1 Toon World
3 Sakuretsu Armor
3 Rivalry of Warlords
15 Total

With this deck, your goal is ultimately to overwhelm your opponent and prevent them from building their own board in the process. As it stands, the entire Trap line-up and four Spells punish the opponent for building boards indirectly. If you need more counter options than that, here is what I currently run in my side deck:

One-third of the Side Deck is dedicated to a micro version of the Warrior Toolbox. Reinforcement of the Army searches for a copy of a Level 4 Warrior-type monster (this card can't search itself like Table of Contents). D.D. Warrior Lady lets you banish itself and whichever monster it battles with if you'd like, which makes it a good option for getting rid of boss monsters that shut down the strategy entirely. In contrast, Mystic Swordsman destroys face-down threats without flipping them, helping you shut down research management threats without triggering them.

Other options for your Warrior Toolbox includes:

  • Amazoness Chain Master lets you rip a monster card from your opponent's hand without sending it to the GY for them to retrieve later (not to mention that now you can use it, if applicable). Note that it has to be destroyed by battle, so if you search for this card with Reinforcement, your opponent will probably know it's coming and be less likely to attack blindly.
  • Don Zaloog can help remove your opponent's resources when it inflicts damage. However, that requires you inflict damage with it despite its 1400 ATK stat. This helps you finish off opponents well and make them less likely to form a comeback, but it doesn't help much with protecting what you already have or setting up later.
  • Two copies of Command Knight create a lock that your opponent cannot attack. It also boosts the attack of other Warriors, but that's a side effect.
  • Exiled Tribute is a one-for-one sacrifice to destroy a strong monster on the board.
  • Big Shield Gardna is a giant wall.
  • Sasuke Samurai has the exact same effect as Mystic Swordsman but with less attack.
  • Sasuke Samurai #2 has a very different effect. Instead, you can pay 800 LP to prevent spells or traps from being activated by either player.

Outside of the Warrior engine, I also run three copies of Sakuretsu Armor to destroy a monster that declares an attack (for hyper offensive decks) and three copies of Rivalry of the Warlords to shut opponents down if they try to flip their own flip effect staples (assuming you don't throw in the Warrior Toolbox, the only non-Machines I run are monsters that are intended to immediately be destroyed and trigger an effect on either destruction or flip before destruction).

I also run two copies of Nobleman of Crossout to take out any face-down threats without having to dedicate a normal summon to Mystic Swordsman or to banish it without sending it to the GY for Chaos plays or revival effects.

Finally, I include a copy of Jinzo and Toon World in my side deck. Jinzo shuts down all traps that may stop Bugroth et al. from running wild, and Toon World opens the door for Cannon Soldier attacks and gives you those opportunities for mind games. Like I said earlier, these two normally come in when I have a card that's very bad in the current match-up but I don't know what to throw in.