Resident Evil 3: Nemesis
Classic Stalker Horror
| Date Published | 07 June 2026 |
Content Warning & Disclaimer
This review discusses in great detail the Stalker Horror sub-genre in detail, analyzing how the sub-genre functions and how Resident Evil 3: Nemesis tackles and perfects the sub-genre. This, naturally, requires discussing and analyzing a fictionalized depiction of a seemingly indestructable monster constantly stalking the player no matter what they do to protect themselves. Reader's discretion is advised.
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"Stalker Horror" is a relatively simple sub-genre to explain: it's a horror game with significant elements of a "stalker" character hunting down the player. Amnesia: The Dark Descent (2010) revitalized the genre (and helped solidify the concept of Let's Plays on YouTube) and helped influence many future games, such as Alien: Isolation (2014), Outlast (2013), and (quite ironically) Amnesia: The Bunker (2023). But Amnesia: The Dark Descent is far from the original Stalker Horror game.
Resident Evil 2 (1998) was a financial hit for Capcom and solidified the Resident Evil franchise as a franchise. While this game dabbled in the Stalker Horror genre, the game focused more on interlaying two very different story modes into its brilliant A/B Story Set-up. Capcom once again managed to re-invent the wheel for its second game, and even managed to capture lightning in a bottle. But could they do it a third time in a row?
I'm not going to discuss the peculiar development history that is the game after Resident Evil 2. At one point it was supposed to be what became Resident Evil: Code Veronica, then that was made into a later game and Resident Evil 3 and Resident Evil: Survivor would be developed at roughly the same time, and there was a different version of Resident Evil 0 than the final release in 2002 alongside the remake of the inital game...
Needless to say many things were going on at the same time. What's important is that Nemesis was the next game to come out, and this game needed to either cement the triology as a triology or help it awkwardly fade away. Could Nemesis accomplish the task?