Multistrike Moves & King's Rock
Statistical Odds of Effect Triggers & Writing Your Own Calculators
A common strategy in Pokémon games, both in competitive games and normal playthroughs, is attempting to "flinch" the opposing Pokémon and prevent them from moving this turn if they have not already. Some moves have an inherent or guaranteed chance of flinching opposing Pokémon, and some abilities give Pokémon a similar chance to flinch opposing Pokémon.
King's Rock in particular is a held item that provides every offensive move learned by a Pokémon that same ability. Per Pokémon Champions, "When the holder deals damage with its moves, there is a 10% chance that targets will flinch."
One potential strategy that can be used in tandem with the King's Rock is, simply, using it as many times as possible. Normally, each move would only hit the opposing Pokémon once. However, a series of moves in Pokémon games known as "multistrike" moves hit more than one time and, if combined with a King's Rock, reroll that 10% chance each time damage is inflicted.
Luckily, the odds on King's Rock are consistent. No matter if you're using a multistrike move in one turn or using a one-hit move over two turns, each attempt will always be a ten percent chance. However, when it comes to calculating the odds of flinching the opponent, these moves tend to grow more complicated.
This article seeks to analyze how these two factors influence each other and how to calculate the odds of them working in tandem with each other to flinch opposing Pokémon.